Being a DIK [v0.7.0] (18+)

Overview:
A young man from a low-income family moves away from his widowed father and his summer love to attend college at Burgmeister & Royce. As he is cast into freshman life and persuaded to join the up-and-coming fraternity Delta Iota Kappa, he’ll be exposed to a new world filled with conflicts, alcohol, drugs and sex.

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Thread Updated: 2021-04-23
Release Date: 2021-04-23
Developer: DrPinkCake Patreon
Censored: No
Version: 0.7.0
OS: Windows, Linux, Mac
Language: English

v0.7.0
Added Episode 7 that includes
3722 renders
836 GUI elements
34 2D-art pieces
250 animations
22 songs
20 sound effects

– During free roam events, any progress made in phone apps will be saved when saving the game.
– Fixed a bug that caused a conflict between entering save names, pet names and other inputs.
– Any illegal characters typed for your save name will be removed immediately to avoid getting a blank save name.
– The experience allocation in the mansion mini-game now indicates where you added % for the current round.
– Experience doesn’t reset when purchasing perks in the mansion mini-game.
– You can now subtract allocated experience points in the mansion mini-game using the right mouse button.
– The fast travel option is now persistent instead of a local save variable.
– Lowered the intro splash screen volume and made its sound level controlled by the SFX channel.
– Set the power save option to be disabled by default to favor performance over energy settings.
– Updated the money system backend.
– Replaced the animations for the main girl episode report and updated the design.
– Added a presplash loading image.
– Added a skip 5 pages at the time button for the Save/Load screen.
– Disabled right-clicking the Skip button to skip to the next choice.
– The middle-mouse button now brings up the in-game phone and can be used to close any children menu of the phone.
– The quick menu will be hidden when using the phone and restored when closing the phone.
– The save/load menu will be hidden when using the phone and restored when closing the phone.
– Fixed an issue with autosaving, causing a lag spike during choices during animations.
– To reduce lag, autosaving is now less frequent. There’s an option in the Preferences menu to remove Autosaving and thus remove lag spikes.
– Fixed a rare bug with Shuffle.
– Fixed a bug where you could repeatedly talk to Nick during the free-roam event at the DIKs in episode 6.
– Fixed a bug in episode 6 where Jill’s piano scene wouldn’t play if you chose to sit with Sage & Quinn for lunch and wasn’t Sage’s fuck buddy.
– Fixed a bug in episode 3 where Quinn’s text message would cause an error if you entered and exited Jill’s chat first.
– Fixed a bug with the episode report for Jill in episode 6.
– Fixed an issue where playing a song for the bushes in Dungeons and Gremlins didn’t show Moria appearing.
– Fixed an issue with a special render causing Tommy to disappear momentarily in the first free-roam event of episode 6.
– Fixed an issue with the oversized text for a subset of work tasks in the mansion mini-game.
– Corrected typos in episodes 1-6

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