Sellsword Tales [v0.3.1.4]

Overview:
A young warrior leaves her home and embarks on a journey full of battles and new meetings. Along the way, every choice you make will shape not only the fate of the fight but also the delicate bonds that form between you and your companions. Will your connections remain loyal friendships… or will they ignite into something far more intimate and irresistible? The path taken is yours to decide…​


Thread Updated: 2026-07-16
Release Date: 2026-07-16
Developer: Paleoman Studio Patreon
Censored: No
Version: 0.3.1.4(free version)
OS
: Android
Language: English

Features:
• android+iOS versions
• Added the Arena minigame (part of the Orux defeat scenario)
• Added 2 artworks with 4-6 variations(10 images in total)
• Added loading screen and reworked scene loading logic
Bugfixes:
• Fixed Addressables sorting. Previously, loading any location or gallery scene triggered all animations (backgrounds/gallery animations) simultaneously. Now, only the selected animation loads. This also resolved the dialogue audio loading bug.
• Fixed a save system bug. The new version caused conflicts with the legacy save system.
• Fixed a combat softlock bug. Entering combat with a large number of inventory items no longer causes softlocks.
• Fixed a fast scene-switching bug. Rapidly switching scenes and toggling gallery animations caused crashes on mobile devices due to incomplete texture memory unloading.
• Fixed a negative gold bug. Certain dialogue choices incorrectly referenced old variables during gold checks, leading to miscalculations.
• Fixed a visual bug. Fixed incorrect stat displays for starting items.
• Fixed a combat data transfer bug. Entering a random encounter immediately after transitioning from the Tract to the Crossroads location works correctly now. Enemy scaling/selection now pulls from the active location as intended.
• Fixed a gallery crash bug. Saved unlocked scenes from legacy versions no longer cause occasional gallery crashes.
• Fixed a new game loading bug. Removed duplicated initialisation code from the legacy new game startup sequence.
• Fixed a Lust stat softlock. Reaching maximum Lust and triggering any dialogue that modified this stat no longer causes a softlock.
• Fixed the demo ending display in the main quest.Reworked mobile item usage. Items can now be properly used from combat and inventory screens on mobile devices.
• Fixed audio settings. Music and sound volume sliders now adjust correctly.
• Fixed a visual bug upon losing to Oruxes in the camp. Players are now correctly sent to Orux Grove instead of the Crossroads after the defeat.
• Slightly improved quest stage descriptions in the journal.
• Improved descriptions and instructions for unlocking gallery scenes.

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