My Dystopian Robot Girlfriend [v0.86.3 v2]

Overview: In the dystopian future year of 2021 the sexbot market boomed. Their numbers quickly surpassed the entire motor vehicle industry, and a golden age of peace seemed closer than ever before. Alas, a month later, an international scandal between the United States and China resulted in a world wide ban on sexbots. Life would never be the same.
Countrywide riots ensued, countless militias and terrorist groups formed, most notably the Benign Bionist Coalition and the Incontinent Cell, both fighting for control over what remains of the sexbots. Once a widely available item, the few remaining sexbots can now only be seen in the deepest corners of the dark web black market. These days itโ€™s technically impossible to get one in good shape as all the sexbot factories were burned to the ground following the ban.
You are a young Anon living in a white ghetto. Once again you are left penniless after losing a job. One night you see a military truck swerve and nearly crash in front of your apartment. Some of its cargo falls out and into a nearby ditch, and the truck drives off. You decide to investigate. As you get closer, the mystery cargo takes shape.
It’s a sexbot.
Will anon sell the sexbot and life long and happy life? Will he be able to pay his rent or will he die, freezing to death in the lonely streets of a megacity? You actions will decide it all.

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Thread Updated: 2023-06-17
Release Date: 2023-06-04
Developer: Incontinent Cell Patreon
Censored: No
Version: 0.86.3
OS: Windows, Linux, Android, Mac
Language: English

Small:
-Made game limit fps to 30 when minimised/unfocused.
-Added a check to warn players when game cannot save files internally

Bugfixes:
-Fixed a bug that caused some of the contracts to be impossible to finish.
-Fixed a bug that let you move panties with pants on in cowgirl scene.
-Fixed a bug that caused mc to get stuck when manualy thrusting in cowgirl scene.
-Fixed a bug that caused heart eyes to switch on and off in cowgirl scene.

Modding:
-Changed automatically generated mod to name second variable “itemid” instead of “item”
-Made automatically generated mods use a lua “do end” scope instead of awkwardly setting variables to nil
-You can now use “ItemPrefabManager.GetItemById()” to access items already in the game to for example copy them and use them in the mods.

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