Monster Girl Dreams [Alpha v23.5b] (18+)

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Monster Girl Dreams is a text based BFRPG made in Ren’Py. (The BF stands for Battle Fuck.)
The game is currently in alpha and is in active development, and while primarily text based there is character art for many of the lovely ladies in game.
Erotic content contained withing is primarily vanilla, M/F, femdom, and of course monster girls.

In Monster Girl Dreams you play as a male adventurer, freshly graduated from the adventuring school, Adventum!
Now you must venture across the home continent of the monster girls, Lucidia, in an attempt to get rich, or get fucked into submission trying. Also defeat the Demon Queen. Maybe.

At the start of the game you create your character and define their combat stats and weaknesses in a point buy system, and must choose at least one fetish for the monster girls to exploit with their temptations.
Gameplay functions similar to many standard turn based rpg games, but you utilize numerous sex techniques to defeat your female opponents, all while not trying to give into the enticing pleasures they offer.
Monster girls will have an array of status effects and temptations to throw at you, as well as the ability to put you into multiple sexual stances. They will probably also use their numbers to pin you down and fuck you silly!
But you’ll be able to get the edge of your opposition by leveling up and choosing perks to help define your play style as well as equipping various items to boost your sexual powers even further, or to help make up for a weakness.
Or you could just say screw that, running forward without any planning, and get ravished into unconsciousness by the lewd monster girls.

You can also spend time getting immersed in the games whimsical setting and (usually) upbeat tone as you get to know some of the monster girls.
They might even hold your hand instead of trying to fuck you silly.

Thread Updated: 2020-11-28
Release Date: 2019-10-28
Developer/Publisher: Threshold
Censorship: No
Version: Alpha v23.5b
OS: Windows, Mac, Linux
Language: English

V23.5b Change Log

Remember to update your save in town.
For pre v23 saves – Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.
-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.
-If you load your save in a town location and not town square, you will only have the option to leave that location due to an internal change, but you can go back into that location no problem afterwards.


-There’s now a new scene option when Venefica catches you involving nursing.

-Losing to Rosaura or having fun with her will now fast track your pent up status substantially.
-Added music calls to Venefica’s house explore segment that I should have added beforehand but spaced.


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-Selena now has art by kenshinx187.


-Revised the equation for sleep duration once you pass out from it, in response to the effect properly ticking down now, as well as the base wake up struggle amount.
-Made Sofia’s earlier fights have a greater weakness to sleep effects.
-Charm no longer lowers the escape chance of escape skills by a flat 25%, it now halves the chances of escaping.
-Lowered Teleport and Distracts base chance to escape to 70% down from 75%.
-Feng’s special attack chain now ends after 3 attacks instead of going on forever once she’s worked up or you’re doing her harder fight.

-The overlimit drawback perk is now removed at the end of combat to make it a bit less debilitating to use.
-Oni sake now increases your power by 20, down from 25.
Quality of life
-Added an option to rest until dusk.


-The end of monster calls for adventure files has been renamed from EndEncounter to EndLoop for the sake of consistency.
-Added {MonsterOrgasmLine} text function, acts the exact same as {PlayerOrgasmLine} but for the focused monster.
-The MonsterGroups feild in Adventures and locations now uses the term ‘Group’ instead of ‘Monsters’ in its sub field to hopefully alleviate some confusion with new modders.
-Added the StartOfCombat and StartOfTurn card types that get called every combat. Good for player functions.
-All call scene then return type function can now be nested endlessly. Just be careful and be sure to exit them before continuing when using them or the player will get stuck in a ‘time’ loop.


-Fixed going to the guild at night the first time without seeing Venefica and Elly asks you what you thought of her despite you never meeting her.
-Fixed being unable to go into the guild at night if Elly gave you permission via affection. Which is actually near impossible without the Venefica quest at this time anyways, but it’s still fixed!
-Fixed free holy power being given out in large amounts when going to pray at the stature due to a left over testing thingy. Oops.
-Fixed bowing the mountain in Shizu’s fight mentioning the clones and dealing extra damage even if there weren’t clones for it.
-Fixed an issue where menus would tell you you’re missing the wrong required item, perk, or w/e.
-Fixed consumable items being able to be bought even if they were not yet unlocked via game progress.
-Venefica now takes the raw candy samples from you if she catches you like she’s supposed to.
-Fixed Jora’s menus being old jank and not letting you get to her bathe option sometimes.
-When the game tells you you’re afflicted by an aphrodisiac out of combat, it should no longer add a name plate to it from a prior combat in some instances.
-Fixed monsters still using the outdated sleep wake up mechanic, and sleep duration increasing instead of decreasing meaning they, (and you) never could wake up from sleep in any sane way other than orgasm.
-Stopped enemies from burning through their sleep only energy when they’re not supposed to do that.
-Fixed issue where the sleep icon could vanish even if the target was still sleeping.
-Vili’s glory hole trap now properly uses a temptation check.
-Losing to Mika’s combat event when sparring no longer game overs you, it now sends you to her room like it’s supposed to.
-Fixed a crash with the blue slime when using Disarming Appeal.
-Fixed some weird visual and character display bits in some parts of Jora’s questline.
-Stances when struggled out of are now removed before playing the dialogue line, instead of after. This also prevents a potential crash with using some functions during stance removal.
-The DefeatMonster function now uses the exact same call as defeating a monster in combat so all exp and item drop effectors will now apply properly.
-Fixed an issue when respeccing that caused you to get your energy and max arousal negatively affected by your prior bonus energy and arousal gained by your stats such as willpower.
-Mika’s sex stance escape lines are no longer Kaia’s stance escape lines.
-Fixed a music related crash in the initial mountain adventure’s first event.
-Fixed end of turn calls, end of combat calls, orgasm calls, and much more from breaking when a call scene then return is used. Many time calls and such that weren’t working before now work again.
-The Lust Rune event now directly states the stat used for its checks like other stat checks in the game.
-Fixed Overlimit yelling that it gave you the overlimit drawback perk.
-Disarming Appeal’s effect is no longer incorrectly tagged as ‘Enfeeble’.
-Oni Sake’s effect is no longer incorrectly tagged as ‘Moxie’.
-Oni Sake now uses it’s outcome line and proper drawback as intended.
-When selecting an item in the character menu you can no longer select another item until you’ve picked yes or no to using it, this is to stop instances where selecting areas on the confirm screen would allow you to accidentally pick an item behind it to change the item you’re selecting.
-Assorted editing and typo fixes.