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Kingdom Lost [v0.5.6.0] (18+)

Overview:
This game tells you the story of Princess Leana, who’s kingdom has fallen and she’s trying to rescue her father. But that’ll not be easy, not by herself. She needs allies, she need money, she need power. Will she be able to take revenge?​

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Thread Updated: 2021-11-20
Release Date: 2021-11-20
Developer: Psycho-Seal Patreon
Censored: No
Version: 0.5.6.0
OS: Windows, Linux, Android
Language: English

v0.5.6.0
IMPORTANT: You need to double-tap on items in inventory to be able to use them.

  • Alicia now waits in front of the bandit camp for you to join her to help get her belongings back, instead of cutscene teleporting both of you automatically.
  • Yuumosh finally sells potions.
  • Added 9 different types of harvestable pumpkin and 3 new items: Pumpkin, Pumpkin Slice, Roasted Pumpkin Slice(this one will be used in crafting when it’s available). They can only be found in Grimshear currently.
  • Added Dianna’s new questline, speak with her to begin the quest.(Including new sex scenes)
  • You can now attack enemies in the open world similar to many JRPG’s, which gives you an advantage(or disadvantage if they hit you first) in combat.
  • Added new visual effects for mining, woodcutting and breaking objects.
  • You can now give your saved files name by using the console when saving. Open the console with ‘`’ or ‘:’ and type ‘SaveGame `filename`’ and press enter. Files will still be sorted using the date they are saved.
  • The game automatically saves when the game crashes. This caused a game-breaking bug in the previous alpha version but it should be okay now. Save file is named `crashsave`.
  • Added leather armor animation sprites.
  • Added SFW scene for ‘Missing Person’ bounty
  • Added a new skill check mechanic independent from combat and can be used anywhere(not used anywhere yet)
  • Improved how harvested/salvaged/mined objects are saved. Trees and mines are now saved and regenerate over time.
  • Added item rarity frames.
  • Added touch screen and mouse support to inventory.
  • Added buttons to the main menu(except key bindings screen, it’ll be added later).
  • Added an option to copy save files to clipboard and create new save files from the clipboard. Save files created this way won’t have .png files and won’t show screenshots of the last state.
  • New lighting system with a custom shader.
  • A new system for mining and gathering, currently wood cutting and stone mining available.
  • Improved surface detection for footstep sounds.
  • Added camera smoothing
  • You can now break most of the lootable objects.
  • Disabled F3 button outside of debug mode.
  • Removed fog visuals from events and encounters, replaced with better readable visuals.
  • You can now enter most buildings by interacting with their doors instead of entering automatically when you come close to the door.
  • Looting uses the same system and visuals as inventory now. The old loot system is removed.
  • Changed weather system and added rain droplets.
  • Added dialogue branch tracking system, tracking previously activated dialogue lines and allowing me to take it into account in various scenarios, currently used in Dianna’s dialogues.
  • You can hit plants to collect them now, similar to woodcutting and stone mining.
  • Leana’s walk speed is reduced 2.5->1.5
  • Improved health bar visuals.
  • Improved audio system, changed how sound effects are managed to give Kaan better control over SFXs.
  • Made the Secret Tunnel much smaller than before.
  • Implemented a new skill check into combat.
  • Resized Lamrock to make it smaller and updated enemies.
  • Tons of minor improvements and fixes.
  • New font.
  • Skipping the prologue now gives you extra 3 health potions and 2 antidotes.
  • Improvements to cutscene, interaction and open-world combat encounters.
  • Overhauled inventory and character panel, adding mouse support and refining codebase in general.
  • Skill cooldowns are reduced by half at the beginning of combat.
  • Imported quest, bounty, character and item data into JSON format for the sake of organizing the project better and allowing easier modification of the game.
  • Changed some dialogue lines of Ryle when ‘Missing Person’ bounty is active.
  • Changed Dianna’s dialogues and added new lines, it’s still WIP.
  • Many other minor improvements and changes in dialogues.

Fix

  • Fixed the combat health bar and visual issues in small text bubbles.
  • You can’t trigger Alicia’s quest in the forest before talking to her anymore.
  • Fixed wrong head placement of NPCs.
  • Broken outfit check before entering Grimshear
  • Crash when clicking on skills in the character panel
  • When the cutscene crashes, black screen will be removed if it exists.
  • Interacting with Adrey’s dialogues after Adrey is killed won’t try to activate his scene and crash the game.
  • Soldier encounter won’t be triggered before the Shaman fight if the player skipped the tutorial then entered the secret tunnel from the forest.
  • Nude and underwear attack sprites.
  • Fixed cutscenes in the first forest area after leaving the tunnel that prevents the player from going below or to the left side of the map.
  • Crash when clicking on a button before buttons appear in the main menu.
  • Room switch text scaling wrong when camera zoom is changed.
  • Blinking screen in Alicia’s questline when switching rooms.
  • Gomrak no longer uses anvil animations while walking.
  • Keys can’t be remapped because of the ‘Overlapping keys detected’ error.
  • You can’t end dialogue with Ryle.
  • Cursor won’t appear unless you use a mouse when using inventory in combat. – One hand input doesn’t work.
  • Stat book crashes when opened in dialogues, this was unwanted behavior and disabled.
  • Some visual problems in combat-related to qte buttons visual effects.
  • Skill cooldown number not showing, reduced black squares alpha when it’s on cooldown to make skill readable even when it’s on cooldown. These visuals are temporary and will change with combat update.
  • Movement speed when walking/running diagonally.
  • Losing your party after saving/loading.
  • Ann’s dialogue after rescuing her via bounty.
  • Crash when interacting with beds.

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