Guild of Spicy Adventures [v67]

Guild of Spicy Adventures

Overview:
An unfavorable situation can turn into an unexpected journey.
Given the opportunity by an attractive fox girl, you will be required to create a guild to face awaiting challenges.

With your hard sword and beautiful companions, you can pull out of any danger.
Join the adventure to enjoy the harem and humor that you will encounter along the way.​
 
Thread Updated: 2024-09-17
Release Date: 2024-09-17
Developer: Hikkeiru – Patreon
Censored: No
Version: 67
OS
: Android
Language: English
 
  • Story continuation
  • There are a few several new events added.
  • Adding new locations in the town some with nsfw voyeur access.
  • There are new collectible photos added to the game.
  • The game will now share free social media promo codes for additional rewards. The patrons will have those codes automatically activated. Those codes are different from supporter codes.
  • Dalia is now on an experimental schedule when looking through the window. The schedule’s activity is partly randomized.
  • Fanarts were added to the game relations screen.
  • Adding cheats.
  • Fix for locked access to events on newer saves.
  • Improving serialization performance.
  • Fix for inventory not loading if items exceed capacity. All those saves should work correctly now.
  • Fix ambiance loading serialization. Thanks SnowyS
  • Fix top buttons nav item layout collapse.
  • Small fixes to input window.
  • Implementing a translator window to encourage story translation.
  • Fix shop inventory by not checking if all components selectable are sellable on sale.
  • Fixing combat buttons stuck after already finished combat scene.
  • Fix for character meeting vfx and platform locking.
  • The background has been improved. Meaning…
  • Some of the buttons were not disappearing from the screen on time possibly leading to some soft locks.
  • Backgrounds should be more reliable on delivery making sure it can be delivered with other sources. They were also optimized and cleaned some of the small memory leaks created during their animation. This was needed so much and took more time than I expected this month… This was probably the most complicated code I had to write in my programming career…I almost went bald completely doing this… If you notice any weird behaviors with backgrounds please let me know quickly in dms.
  • Fix the choice screen stuck in the middle of the animation. Thanks SnowyS agelakute2
  • The inventory is improved api for actions making clear distinctions of related components which also means they close together as expected. This was also reported by agelakute2
  • Fix for story catchup in case the story missed a path string during the loss in the snow. Thanks Crismon
  • Adding a time display string for the guard task to make players less confused about passing time.
 

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