Ravager (+18) v2.2.3 [MOD] | [APK]

Ravager (+18) v2.2.3 [MOD]
Requirements: 4.4+
Overview: We all know the story: Hero emerges from humble beginnings, slays the tyrannical dragon, and ushers in a new era of peace and prosperity. But here, itโ€™s the other way around.

We all know the story: Hero emerges from humble beginnings, slays the tyrannical dragon, and ushers in a new era of peace and prosperity. But here, itโ€™s the other way around. Ravager is a game where you play a young dragon, determined to reclaim their birthright. To do so, you will need to build your power, ally with dark forces, evade justice, and whet your bestial appetites. The game currently spans the first two chapters of the story: from your birth to the point you claim a lair. It has a nonlinear plot with many significant choices to make (and fun to have) along the way.โ€‹

Whatโ€™s New:
Dev Notes
In the spirit of giving, Iโ€™ve made the latest Patreon build public. Have fun, folks! Ho ho ho.
Features
Scene: a visitation by Heloise, the ghost of dickmas past (two variants, collab with Umbrelloid).
Scene: You may make the most of the captive Inquisitrix (many variants, collab with Shadowen).
Scene: Mina can be persuaded to extend the range of her services (two variants, Dreamweaver choice).
Scene: you can have your special present from Darja as many times as you like.
Scene: You may punish Issa (three variants, collab with Maya Fae).
Dynamic: Issa takes the initiative in dealing with Naho (collab with Maya Fae and Var).
Fate: You may gift any of your captives to the Proteans (many scenes, collabs with Var).
Followup: What became of Valzira and the wolf tribe (collab with Umbrelloid).
Area: In Chapter 3, you can visit the tavern at Gutterโ€™s Cove.
Horde: You may recruit the Gutterโ€™s Cove mercenaries.
Art: Minaโ€™s bandit encounter (JefNightly).
Art: Valziraโ€™s oral cumuppance variants (JefNightly).
Art: Taking advantage of Heloise (JefNightly).
Art: Darjaโ€™s anal scene (JefNightly).
Art: Nahoโ€™s various misfortunes (RPTRz).
Art: Character art for the centaurs, wisp, and kobold (Vira).
Art: The regent getting disarmed (Red Abigor).
Art: The dragon surprises a guard (Red Abigor).
Anim: Idle animations for Sabetha, Inej, and the nun (Amon Ra).
Anim: Reworked princess unveiling (Amon Ra).
VA: The dragon is now fully voiced through to v2.1 (GreyScale).
VA: Sabethaโ€™s heist dialogue (Smol Rowan).
VA: Cuchillaโ€™s wisp adventure (Dr Sodomite Herr).
VA: Minaโ€™s captive interactions (Marina Montague).
VA: Mina paying her rent (Marina Montague).
VA: Minaโ€™s forceful capture scene (Marina Montague).
VA: Nahoโ€™s captive interactions (Marina Montague).
VA: Placeholder VA for Rhyllโ€™s initial encounter (GreyScale).
Sound: ambience has been added to the sewers, wildlands, spire, temple, mine, farm, cove, tavern, forest, campfire, fort, swamp, roads, and abbey.
BG: Custom background art for the abbey, bedchamber, camp, chamber, farm, forest, fort, highlands, mountains, spire, temple, lowlands, and night sky (Mortalitech).
Tweaks
The (currently inactive) โ€˜Gayโ€™ content flag has been superceded by an (active) โ€˜Femdomโ€™ one. Be sure to enable it in your Preferences menu if you want to see the latest Heloise content.
An ambient sound framework has been added.
Sound transitions more smoothly when moving to or around the mountains.
Mina accepts alternative payment for her extended services.
Mina doesnโ€™t take so long to arrive at the mine, if you treated her right.
The centaurs and wisp are more expressive.
The proteans and infernals are more responsive when disappointed.
The mountain intro has been reworked to read better on mobile.
Tooltips have been improved.
Placeholder art is more clearly attributed.
The wolfmen will be content with a promise of the lowlands as their territory, rather than the whole kingdom.
The โ€˜rageโ€™ visual effect is easier to see through.
Stage direction has been improved for Minaโ€™s initial encounter.
Event flow has been improved for the initial discovery of the mine.
Music and ambience transitions better around dream sequences.
Link to our itch.io page added to main menu.
Fixes
Fixed outdated music references in the street escape sequence.
Fixed outdated music references in the initial merchant encounter.
Fixed thunderclap sound effect at the end of Chapter 3.
Music transitions correctly during Darjaโ€™s anal scene.
Getting a game over stops all audio currently playing.
Darjaโ€™s time warping capabilities have been much diminished.
Mina arrives more consistently at the mine, if you are a well behaved dragon.
Chanwe no longer assumes youโ€™ve met her in the abbey if you were merely dropping by.
Assorted syntax, spelling, and grammar boo-boos.
And everything found in the Patreon builds!
Known Issues
Some Android users will have difficulty inputting their name; this is a platform problem, please see the comments for a variety of workarounds.
Audio may become misaligned if you skip forward while transitioning between areas.

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MOD Features:
Ported to Android
its a ported pc games, which might not compatible for some devices..

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Mirrors:
https://upload.ac/i07wfgww0y28
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