18+Games

Ravager [v5.4.0]

Overview:
We all know the story: Hero emerges from humble beginnings, slays the tyrannical dragon, and ushers in a new era of peace and prosperity. But here, it’s the other way around. Ravager is a game where you play a young dragon, determined to reclaim their birthright. To do so, you will need to build your power, ally with dark forces, evade justice, and whet your bestial appetites. The game currently spans the first four acts of the story: from your birth to your assault on the capital. It has a nonlinear plot, with many significant choices to make (and fun to have) along the way.​


Thread Updated: 2026-03-30
Release Date: 2026-03-29
Developer: 4MinuteWarning – Patreon
Censored: No
Version: 5.4.0
OS: Android
Language: English

Act V Features
Plot: The second phase of Chapter Two’s conclusion, for playthroughs with unconquered territories and/or rogue mortal hordes.
Dynamic: Gathering your war council in Chapter Two (collab with Mattrex).
Dynamic: Returning to your war council in Chapter Two (collab with Mattrex).
Dynamic: War council queries, reports, and upgrades (collab with Mattrex).
Dynamic: Hunting down Eburon and the wolf tribe, if they have gone rogue (6 variants, collab with Anon and DoItToJulia).
Dynamic: Eliminating Rhyll and the Hundred Companies, if they have gone rogue (6 variants).
Dynamic: Assigning hordes to unconquered territories (7 territories, 46 variants, collab with Mattrex).
Dynamic: Concluding your war council.
Art: Splash art for the Omen’s return (Undoodle).
Art: Splash art for Rhyll’s last ambush (Undoodle).
Art: Splash art for the bearer of spirits (Undoodle).
Art: Finalised art for Eburon’s “Alpha & Beta” scene (4 images, collab with Sommelier).
Art: Remastered main sprites for Sun-Prophet Chanwe (two variants, Sintax Error & Irrelevant Art).
Art: Background art for Pale Rock harbour.
Art: Background art for the Hinterlands coast.
Art: Background art for the Hinterlands cave (Exo Spectra).
Art: Background art for the Paling (two variants).
Art: Background art for a memory of the Wildlands.
Animation: Animated idles for remastered Sun-Prophet Chanwe (two variants, 28 animations, Amon Ra).
Animation: Messy animated idles for killtoy Maelys (10 animations, Amon Ra).
Animation: Messy animated idles for knight Maelys (10 animations, Amon Ra).
Animation: Messy animated idles for restored Maelys (10 animations, Amon Ra).
Voice: Inej’s one-on-one conversation in the palace (Gruella, edited by Mokkel).
Voice: Inej’s part in the Sabetha Special scene (Gruella, edited by Mokkel).
Voice: Inej’s responses to your departures in the palace (Gruella, edited by Mokkel).
Voice: Malice’s intro in the palace, if you are sleeping alone (Fenrah Alesari, edited by Mokkel).
Voice: Malice’s response to questions about sleeping Adeline (Fenrah Alesari, edited by Mokkel).
Voice: Sabetha’s part in Sabetha and Inej’s initial encounter in the palace (Emery Aylar, edited by Mokkel).
Voice: Sabetha’s part in discussions in the palace (Emery Aylar, edited by Mokkel).
Voice: Sabetha’s part in the Sabetha Special scene (Emery Aylar, edited by Mokkel).
Voice: Sabetha’s pitch for promotion from the dungeons, and reactions to your responses (Emery Aylar, edited by Mokkel).
Sound: Ambience for a ship in storm (Michael Ghelfi Studios).
Sound: Ambience for an empty expanse (Michael Ghelfi Studios).
Sound: Ambience for nowhere at all.
Sound: Effects for a firestorm (two variants).
Sound: Effect for a projectile volley.
Sound: Effect for a projectile deflection.
Sound: Effect for a groaning structure.
Sound: Effect for a hot object landing in water.
Achievements: Two secret achievements have been added (Tosk).

Act I-IV Features
Art: Splash art for Malice’s hatching (3 images, Undoodle).
Art: Splash art for preparation with the kobolds before the assault on Pale Rock (Undoodle).
Art: Splash art for preparation with the wolf tribe before the assault on Pale Rock (Undoodle).
Art: Splash art for preparation with the mercenaries before the assault on Pale Rock (Undoodle).
Art: Remastered art for Heloise’s “Inquisitrix’s Weakness” and “Inquisitrix’s Indulgence” scenes (two variants, 12 images, Lubbio).
Art: Finalised art for Chanwe’s “Sermon III” scene (three variants, 11 images, collab with Anon).
Art: Finalised art for Cooch’s “Breaking A Sweat” scene (4 images, collab with Sommelier).
Art: Finalised art for Eburon’s “Lap It Up” scene (4 images, collab with Sommelier).
Art: Finalised art for Naho’s “Bad Science” scene (six variants, 23 images, collab with Sommelier).
Art: Finalised art for Sabetha & Inej’s “Ceiling Cats” scene (4 images, collab with Anon).
Art: New side sprites for Eburon (2 images, Irrelevant Art).
Art: A nude main sprite for Heloise (Irrelevant Art).
Art: Nude side sprites for Heloise (12 images, Irrelevant Art).
Art: A remastered side sprite for sleeping Heloise (Irrelevant Art).
Art: A sighing side sprite for Malagar (Irrelevant Art).
Art: A main sprite for the second generic kobold (Irrelevant Art).
Art: Side sprites for the second generic kobold (4 images, Irrelevant Art).
Animation: Animated idles for nude Heloise (8 animations, Amon Ra).
Animation: Animated idles for remastered Petruk (4 animations, Amon Ra).
Animation: Animated idles for remastered Broken Chanwe (14 animations, Amon Ra).
Animation: Messy animated idles for Maelys (10 animations, Amon Ra).
Animation: Messy animated idles for battle-damaged Maelys (10 animations, Amon Ra).
Animation: Messy animated idles for captive Maelys (10 animations, Amon Ra).
Animation: Messy animated idles for severed Maelys (10 animations, Amon Ra).
Animation: Messy animated idles for new-dress Maelys (10 animations, Amon Ra).
Voice: Breaker’s discussion of his skills and history (Rado Marinov, edited by Mokkel).
Voice: Breaker’s part in Naho’s breaking sequence (Rado Marinov, edited by Mokkel).
Voice: Breaker’s part in Mina’s breaking sequence (Rado Marinov, edited by Cython).
Voice: Breaker’s part in Sabetha & Inej’s breaking sequence (Rado Marinov, edited by Mokkel).
Voice: Breaker’s part in Valzira’s breaking sequence (Rado Marinov, edited by Mokkel).
Voice: Darja’s first visit to Maelys (Nyah, edited by Mokkel).
Voice: Darja’s part in the intro of her threesome with Maelys (Nyah, edited by TheBreadReactor).
Voice: Inej’s response to having her proclivities pointed out to her (Gruella, edited by Mokkel).
Voice: Inej’s part in Sabetha and Inej’s kobold fate (two variants, Gruella, edited by Mokkel).
Voice: Inej’s part in Sabetha and Inej’s protean fate and followup (Gruella, edited by Mokkel).
Voice: Inej’s parts in the Gallery locked content responses (Gruella, edited by Mokkel).
Voice: Inej’s remaining parts in the first-play preference configuration (Gruella, edited by Mokkel).
Voice: Inej’s remaining parts in the initial sewer meeting (Gruella, edited by Mokkel).
Voice: Inej’s remaining parts in the Bastion heist (Gruella, edited by Mokkel).
Voice: Mina’s bathhouse cameo (Marina Montague, edited by Cython).
Voice: Sabetha’s part in Sabetha and Inej’s protean fate and followup (Emery Aylar, edited by Mokkel).
Voice: Sabetha’s part in Sabetha and Inej’s kobold fate and followup (Emery Aylar, edited by Mokkel).
Voice: Sabetha’s remaining parts in the last night of Sabetha and Inej’s consort arc (Emery Aylar, edited by Mokkel).
Voice: Sabetha’s various missing lines throughout her existing voiced scenes (Emery Aylar, edited by Mokkel).
Voice: The dragon’s part in his discussions with Breaker (Greyscale, edited by Mokkel).
Voice: The kobolds’ various parts in Naho’s consort arc (KoboldWarning, edited by Mokkel).
Voice: The kobolds’ response to Petruk’s death (KoboldWarning, edited by Mokkel).
Voice: The kobolds make various noises (KoboldWarning, edited by Mokkel).
Music: A new track in Balthorne’s suite, for the dragon’s initial escape from Pale Rock (Exo Spectra).
Sound: Ambience for aboard ship (Michael Ghelfi Studios).
Sound: An effect for boiling.
Sound: An effect for singing (Exo Spectra).
Sound: An effect for a horn blast (Exo Spectra).
Sound: An effect for flesh-ripping (Exo Spectra).
Sound: Effects for rolling around on treasure (Exo Spectra).
Sound: Effects for a quick brawl (Exo Spectra).
Sound: Effects for fighting aboard ship (Exo Spectra).
Sound: Foley for boinking on a bed (2 effects, Exo Spectra).
Gallery: The “Inquisitrix’s Indulgence” scene has been added to the gallery (Tosk).

Tweaks
The Chapter Two court will conclude immediately if you have neither escalation events nor reconquests pending, rather than going to recess.
Music direction for the initial escape sequence in Act I has been enhanced.
Dialogue has been tweaked to match the recorded voice lines, in many places (Mokkel).
In Acts I-III, horns announce the arrivals of Adeline and Maelys into court.
In Acts I-II, Enid and Cooch’s first encounters will use the new bed-boinking sound effects.
In Act I, during Enid’s first encounter, fighting off the rude interruption has new sound effects.
In Act II, choosing violence while stowing away aboard ship has new sound effects.
In Act II-III, Valzira’s song can be heard upon the approach to her hut.
In Act III, if the kobolds are off raiding, events and interactions that require their substantive presence will be delayed until their return.
In Act III, Petruk (or his equivalent) cannot be summoned if he is off raiding.
In Act III, summoning Petruk (or his replacement) has a suitable roar effect.
In Act III, rushing the guards during the Bastion heist has new sound effects.
In Act III, enjoying your treasure horde by yourself has a unique sound effect.
In Act III-IV, sound and visual direction for Naho’s first appointment with Malagar has been improved.
In Act III-IV, Naho’s attire for her first appointment with Malagar will depend on whether she is broken, and the text will adapt to match.
In Act V, the throneroom doors have more gravitas in their sound effects.
In Act V, the palace temple has appropriate ambient sound for its faith and present use.
Music direction for Malice’s hatching has been enhanced in the event that Valzira is her mother.
Sound direction for the mercenary preparations for Assault On Pale Rock has been enhanced.
Sound direction for the boat hijack and temple exploration in Act II has been enhanced.
Eburon’s laughter now uses his awoo emote.
Eburon’s embarrassment now uses his sad emote.
Voice acting credits have been updated.
Supporter credits have been updated.

Fixes
Breaker’s voice lines in his initial introduction have been restored.
The descriptive segment for the palace temple has been restored to Chanwe’s Act V Chapter One interactions. Whoops!
If converted in Act III, Chanwe will no longer repeat her monologue when visiting her in Act V.
When following Cooch home, the dragon will not express his subsequent pleasure with a duplicated roar.
Eburon will not have opinions on your stance regarding slavery if he is dead.
Defeat while attempting to conquer the swamps during Act IV is properly treated as such when you get back home.
The ghost of Hector will no longer linger on the screen after chatting with Adeline about his troops.
The herald’s full sprite will not make unwelcome cameos during escalation events.
Issa will kindly wait until after you’ve visited him before poisoning any of your guests.
Issa will not reference your previous mistreatment of him if you have declined to do so.
Malice will not refer to a bargain she made to return your consort if no bargain was necessary.
Rhyll’s absence at the council during Act IV will not be commented on more than once.
Sabetha will get properly sticky, when appropriate, during Act V scenes.
Valzira will remain visually pregnant throughout her surplus insemination.
Valzira will not be plotted against by her daughter if she is busy being an anomaly.
Valzira will not appear pregnant when presented to Malagar if she has already given birth.
The deeper chambers of the sunken temple cannot be re-explored if you have already collapsed them.
Many small fixes for typos and such, as always.
And everything found during playtesting. Hot gosh there was a lot. Thank you so much, playtesters!

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