Mind the School
Overview:
This game concerns you, the new headmaster, of a former prestigious school. The old headmaster left it in a bad shape and now it is your job to bring the school back to its former glory. But how did you get to be the new headmaster? Well, you are known for your theory of intimate conditioning. You try to revolutionize the world and its people by creating the ultimate most intimate community. According to the motto: Make Love, not War. Of course, you’re not just some perverted scum. Your theory of course has its roots in the biology of humans. But you’d have to lie if the change wouldn’t also make you excited.
The game is an event-based management game. I got the inspiration from Ashford Academy Redux and after that one got dropped and no other game like that existed, I decided to make my own game.
You will progress the game by triggering events when moving throughout the campus and slowly but undoubtedly shape the school the way you want, change the rules, and expand its capabilities.
This is not the first game that I developed, but it is the first game that I published so tips and tricks are really appreciated.
The graphics are made with Honey Select 2 and is focused on its easy expandability. The game has been made so it’s easy to add events, rules, and more.
Thread Updated: 2024-09-07
Release Date: 2024-09-07
Developer: Su.IT Patreonย
Censored: No
Version: 0.1.4B
OS: Android
Language: English
- added 1242 images which doubles the image count up to 2370 images total
- added 128 new animations (most of them are for the Movie Sandbox)
- added about 10 new regular events
- added about 5 new work events
- added some repeatable naughty time with secretary
- Improved notification system
- Improved image system
- Improved gallery system
- Implemented Event Composits
- Introduced Subject Proficiencies for headmaster
- Introduced new Subject – History
- Introduced Sandbox Movie System
- Reworked the tutorial
- Reworked the school map
- Reworked the journal
- Reworked stat changes for some events to make them less brutal
- Tons of prepwork needed for special project planned for 0.1.5
- Lots of bugfixing
- Lots of improvement to existing systems in game code
- Added a bit of information about the use of old savegames on game startup
- Added a bit of information about member credits on game startup