League of Corruption [v0.3.0b]

Overview:
League of Corruption is an adult parody of the popular game League of Legends made with RPG Maker MV. Its story revolves around a young summoner apprentice in a tough situation. One day Noxian High Commandโ€™s lieutenant shows up at his door with an offer, which doesnโ€™t have โ€œNoโ€ as an option. Where will this adventure lead our hero? Youโ€™ll choose his path via decisions throughout the game.
LoC offers you classic RPG gameplay with humor and hot sex scenes. Enjoy the journey with League of Legends female champions on seven different continents. Build your team and overcome obstacles in your way. Get and improve your own castle with various bonuses and opportunities. Embrace the sweet offers of corruption or stay pure.
One way or another, your actions will cause different events and shape the future of the entire world. Will you be its savior or executioner?โ€‹



Updated: 2018-03-28
Developer/Publisher: Yeehaw Games
Censorship
: None
Version: 0.3.0b
OS: Android
Language: English

11 scenes, 3 animated scenes -> 12 scenes, 4 animated scenes
23.8k words -> 28.7k words without counting PoV variations.
23 custom soundtracks -> 27 custom soundtracks
22 quests -> 24 quests
Visit your castleโ€™s courtyard after visiting Shadow Islands to get the new scene.

Arena challenge
Townsvilleโ€™s pub received a very special guest whoโ€™s interested in inviting players to participate in Coliseum. The arena offers 5 levels of difficult enemies with an extra reward for completing the first league.

Animation changes
With Kadokawaโ€™s very pleasant surprise โ€“ releasing 1.6.0 version of RPG Maker MV, I couldnโ€™t finish integrating animation plugin in time for 0.3.0. Kadokawa outdid themselves with this one: crashes after 5-10 minutes of working in the editor, vanishing maps and events, crashing on assigning graphics โ€“ I actually may continue this list but youโ€™ve got the idea.
The integration itself is pretty close to completion and it will allow for smoother animation with more variety of speed/movement options. Plus, I think it will allow bypass cashing stage for animations so they would play without any preparation. Anyways it needs further testing on live scenes and I canโ€™t release it as is.
Oh, and in case anyone wanted to ask how my support ticket about Linux x86 is doingโ€ฆ Still waiting for the answer.

Balance changes
Adjusted some NPC enemyโ€™s power across the board. Added more rewards for defeating elite guards.
Interface changes
Now you can switch difficulty, PoV or cache options anywhere you want via the main options menu. I split it into two categories โ€“ general and sound. The sound is self-explanatory and general has the usual always dash, memory switches plus all the options you had in the castle. All enemies and puzzles react to your choices instantly โ€“ you donโ€™t need to leave your current location or restart the game.

Bugfixes and other improvements
Fixed water banks on some maps to allow birds and other flying NPC to pass over them and not dive under. Couldnโ€™t check all maps โ€“ work in progress.
Fixed new equipment pieces โ€“ they were available only for Nidalee.
Fixed a misplaced layer in the castle outskirts map.
Fixed a bug which caused the first โ€œintoโ€ scene forget about counting towards the overall clear of the album if players didnโ€™t watch it later. Now the credit is properly awarded during the scene + at albumโ€™s opening. Thanks goes to Elyngas for finding this bug out.
Thatโ€™s it, stay tuned for the news โ€“ Iโ€™ll make an info post about whatโ€™s going to happen next around 11th.

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