Overview:
Daybreak Nightbreak is a sandbox-styled visual novel dating simulator, solo developed by me, Mr. Scribbly. The story follows a young man through his discovery of an alternate dimension mirroring his own, as well as the implications behind the actions of an ever-growing doomsday cult. Unbeknownst to the young man, he’s been infused with the ability to form his own group of worshippers, which may be the key to stopping the collapse of both realms.
Daybreak Nightbreak takes place in the fictional city of Chios: a smaller, but somewhat developed hub of interesting characters. Enjoy searching for new opportunities while exploring around town, running a small business in direct competition with a major corporation, and spending some time hopping between these two uncannily similar locales. Participate in a mob drama, check in on your old college, and go gambling! The wide breadth of stories available will keep you immersed in a lively city, and they’ve only just begun!
In terms of a relative time period, the general public is in the modern age, with other relevant parties leaning more towards some sci-fi or even medieval technology and practices. The encroachment of several outside parties will drive varied points of conflict throughout the main story, as well as many of the side stories.
The narrative design of the game focuses on major decision making, choices with consequences, business/finance management, large-scale puzzle solving, relationship building, combat, and more. The current version has the entirely of the intro and first chapter completed, with the second chapter already in the works. The estimated playtime of the current version is well over 15 hours, with at least 10 major quests.
Daybreak Nightbreak’s writing and design structure is directly inspired by games like Yakuza and Mass Effect, aiming to provide a wealth of different activities along with a varied cast of characters to grow attached to, with a sexualized twist. The game is being designed to have a 3 Act Structure. Set-Up, Decision Making, Payoff. The introduction and first chapter have served to set up the second chapter, and the available decisions will be directly affected by the community’s input.
In terms of a relative time period, the general public is in the modern age, with other relevant parties leaning more towards some sci-fi or even medieval technology and practices. The encroachment of several outside parties will drive varied points of conflict throughout the main story, as well as many of the side stories.
The narrative design of the game focuses on major decision making, choices with consequences, business/finance management, large-scale puzzle solving, relationship building, combat, and more. The current version has the entirely of the intro and first chapter completed, with the second chapter already in the works. The estimated playtime of the current version is well over 15 hours, with at least 10 major quests.
Daybreak Nightbreak’s writing and design structure is directly inspired by games like Yakuza and Mass Effect, aiming to provide a wealth of different activities along with a varied cast of characters to grow attached to, with a sexualized twist. The game is being designed to have a 3 Act Structure. Set-Up, Decision Making, Payoff. The introduction and first chapter have served to set up the second chapter, and the available decisions will be directly affected by the community’s input.
Thread Updated: 2026-03-10
Release Date: 2026-03-08
Developer: Mr. Scribbly Patreon
Censored: No
Version: 13.1
OS: Android
Language: English
New Content:
- Introduction to a new Chios Zone!
- Bringing back the manager.
- Investigating a new section of the city.
- Added 2 alarms for Ellainia
- Added an alternate scene for searching for the toy during the “Split” quest. This only triggers if a certain character was killed during the “Close, yet Closer” quest. (No more ghosts of a family man haunting his old house).
Bug Fixes:
- “Split” now properly appears in the “Completed” tab of the quest menu upon completion of the quest.
Miscellaneous Changes:
- Adjusted “systems tutorial” after the introduction chapter to reflect the Chapter 1 UI changes.
- Moved the business mission for building the walls around Chios College to the map screen, with an indicator telling you about it in the mission screen.
- Added a new notification background that more accurately matches the new UI.
- Added a new “Buddy Box” background that more accurately matches the new UI.
- Updated Leslie’s social link screen.








