Nomad Sculpt v1.30 [Full]

Nomad Sculpt v1.30 [Full]
Requirements: Android OS 4.4 +
Overview: Nomad is a digital sculpting & painting application for iOS and Android.

– Sculpting tools

Clay, flatten, smooth, mask and many other brushes will let you shape your creation.

Need hard lines? you will also find some lasso/line/curve cutting tools.

– Stroke customization

Falloff, alphas and other stroke parameters can be customized.

Android pencils (such as Samsung S-Pen) should be supported as well, you can also customize how it interacts with the tool radius and intensity.

– Painting tools

Vertex painting with color, roughness and metalness.

You can easily manage all your material presets.

– Layers

Record your sculpting and painting operations in separate layers for easier iteration during the creation process.

Both the sculpting and painting changes are recorded.

– Multiresolution sculpting

Go back and forth between multiple resolution of your mesh for a flexible workflow.

– Voxel remeshing

Remesh quickly your mesh to get a uniform level of detail.

It can be used to quickly sketch a rough shape at the beginning of the creation process.

– Dynamic topology

Refine locally your mesh under your brush to get an automatic level of detail.

You can even keep your layers, as they will be automatically updated!

– Primitive shape

Cylinder, torus, triplanar voxel and other primitives can be used to quickly start new shape from scratch.

– PBR rendering

Beautiful PBR rendering by default, you can upload your HDRI environment.

You can always switch to matcap for a more standard shading for sculpting purposes.

– Files

Save and open OBJ and GLTF files.

Layers and PBR painting are only kept through GLTF files.

– Interface

Easy-to-use interface, designed for mobile experience.

There is also a lot of customization possible!

☠ Release by ill420smoker

What’s New:
gizmo: edit custom pivot

gizmo: can be used with multiple objects

gizmo: improve gizmo UX (add “camera view” translation and make is easier to interact with)

mask: toggle visibility

mask: “split” and “extract” features now retain layers and painting

mask: “split” and “extract” have now more option (“fill hole” vs “extract thickness” vs “none”)

mask: fix crash when using any of the mask buttons with no selection

files: fix STL export

files: obj import is more robust

… etc

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